AI Insights · Timothy · October 2021
Top 5 Match 3 Games Performance in Europe, Q3 2021
In Q3 2021, the top 5 Match 3 games in Europe showed varied performance trends in weekly downloads, revenue, and active users. Discover the details from Sensor Tower's data.
In Q3 2021, the top 5 Match 3 games in Europe exhibited diverse trends across key metrics such as weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on Sensor Tower's data.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. saw consistent weekly revenue, peaking at nearly $65K in early August before gradually declining to around $52K by the end of September. Weekly downloads fluctuated but showed a significant spike in mid-August with approximately 124K downloads. Active users remained relatively stable, averaging around 1.7M throughout the quarter.
Bubble Shooter Dragon Pop experienced a remarkable increase in weekly downloads, starting from 22.9K in late June and surging to nearly 190K by the end of September. Active users mirrored this growth, rising from 340K to approximately 700K in the same period.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd maintained a steady weekly revenue, peaking at around $63K in late July. Downloads were more volatile, with a notable peak of 145K in mid-July, followed by a decline to about 59K by the end of September. Active users ranged between 240K and 420K, with a peak in mid-July.
Bubble Viking Pop by Shanghai Zhenglang Technology Co., Ltd. showed stable weekly revenue, consistently around $9K to $10K. Weekly downloads reached their highest at 68K in mid-July, while active users averaged around 700K, peaking at 737K in mid-July and remaining stable throughout the quarter.
Best Fiends - Match 3 Puzzles from Seriously saw the highest weekly revenue among the top 5, peaking at about $359K in late June and maintaining a steady trend around $300K towards the end of September. Downloads fluctuated, with a significant drop in early August to 21K, followed by a recovery to 63K by the end of the quarter. Active users saw a decrease from 515K in late June to around 460K by the end of September.
For more detailed insights and data, visit Sensor Tower.